Paris is seeking to bridge the moribund Geneva talks with the Russian-led Astana process in order to build peace in Syria, French President Emmanuel Macron said on his last day of a state visit to Washington.
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WASHINGTON (Reuters) - Canadian Foreign Minister Chrystia Freeland said on Wednesday that good progress has been made at the NAFTA trade talks on the key issue of auto rules, though the threat of proposed U.S. steel and aluminum tariffs coming into force next week clouded the mood.
When you think of the animation of Wallace and Gromit, painterly and atmospheric is probably not what you think of. Nevertheless, Aardman Studios, Bandai Namco, and developer DigixArt are collaborating on a new narrative adventure game set in World War I that sounds like a far cry from the comedic, claymation series. Called 11-11: Memories Retold, the game focuses on storytelling and tone, rather than combat. Bandai has provided few details regarding its gameplay yet, although it says that it'll be fairly unconventional. From the first press release, it sounds somewhat similar to Ubisoft's Val
...moreiant Hearts.Journey back to World War I, the War to End All Wars and follow the story of two soldiers brought together in the most unlikely of circumstances. Look for more info on 11-11 Memories Retold (X1, PS4, PC) soon. #11-11 pic.twitter.com/LJgBNrMYXe — Bandai Namco US (@BandaiNamcoUS) April 25, 2018"From the painted style to the emotional journey we create for the player to revive their heritage, we are pushing the boundaries of what a game can be and hope it will leave a mark on you," DigixArt stated in a press release.You can see the first trailer in the embed above. Although sparse on specifics, it does give a glimpse of what you can expect from the art style. True to Bandai's word, the game looks very painting-like, and it'll be interesting to see what the game's character animations will be like. 11-11: Memories Retold is coming to PS4, Xbox One, and PC, although no release date has been provided yet. If we were to speculate, though, we'd guess that November 11 would be a good day to launch, considering it's in the game's title. The title almost certainly references the 11/11/1918 armistice agreement ending the war, too, so if it came out this year, the game would launch on the 100th anniversary of the armistice.
God of War is a phenomenal game that everyone should play, no question. And if you're in this article, it's probably safe to say that you're interested in playing it, if you haven't already started. But if you want to really get the most out of its stunning world and its fantastic and definitely not boring combat, then you should really consider playing in Immersive mode.You'll find an option in the game's setting menu that lets you toggle the game's HUD between Normal and Immersive mode, which removes most of the game's pop-ups, meters, compass, and icons. God of War's HUD is already quite mi
...morenimal, which is great, but after finishing and playing the latter half of the game in Immersive mode, let me tell you: this is the way to experience God of War.The idea of no HUD is always a little daunting, for sure. But don't be scared! I wrote this article to assure you that it's totally viable, explain how you can parse information you need, and tell you why the things you're missing out on aren't a big deal.First of all, why do it, and what are the benefits of not getting every single little detail of information? On a superficial level, God of War is a very, very good looking game. Immersive mode makes sure the entirety of your screen can be used to appreciate the beauty of the environments, character models, and get the full impact of the game's truly impressive camera work with that one, long, 40-hour steadycam shot.On a more substantial level, being able to pay full attention to the environment without any distractions will help you with your exploration. You'll pay more attention to the details in the environment and you'll almost be guaranteed to never miss a collectible. You'll more easily notice the shine of purposely obscured items, and distinctly hear the tinkling of Odin's ravens. No alternate paths will go unnoticed, and no stray pot or wooden item will go un-smashed, because you're looking so keenly at the world, instead of the icon on a compass.But most importantly, the Immersive mode will make you better at combat. In action games, it's a common, and completely logical, tendency to always keep one eye on either your health meter, your enemy's health meter, enemy location indicators, your skill cooldowns, whatever. But that's one eye that's not actually watching the fight.Immersive mode lets you focus completely on using all of your skill to be the best fighter you can be. Hit every parry, dodge every attack, take advantage of every opening. If you're like me, and you know you have a full bar of health, you'll sometimes get a little sloppier because you know Kratos can take a few hits. But why not perform at your absolute best all the damn time? You need to set a good example for Atreus, after all. Is that enemy you're taking on a purple enemy who's supposed to be overpowered for you? Who knows, who cares? If you can beat it, then what does it matter? Free yourself from self-doubt!Now, I do recommend that on your first playthrough you should definitely spend the early hours with the default HUD just so you can get a basic feel of how combat operates, especially how the stun mechanic works. But by the time you get to the Lake of Nine and the game opens up, you should be good to go Immersive.However, if you're STILL a little scared to go on a grand adventure without all of this info, there's one thing I've been keeping from you: God of War also has a Custom HUD option which lets you toggle certain elements of the HUD on or off. But best of all, it allows you to assign some HUD options to the PS4's touchpad, meaning you can turn e...
Everyone who thinks Kanye West's red MAGA hat photo also features a man flashing an alt-right symbol needs to chill, because it's not true. The man giving the OK sign -- which many believe is a gesture used by the alt-right or white supremacists --…